Configuring QuakeSpasm for a modern retro look
This is a guide to show you how to get Quake running on the modern QuakeSpasm engine but keep the traditional "software-rendered" chunky look.
Continue reading...This is a guide to show you how to get Quake running on the modern QuakeSpasm engine but keep the traditional "software-rendered" chunky look.
Continue reading...Thanks to the phenomenal effort of some of the best Quake mappers in the community, here is the XMAS JAM 2020.
Continue reading...This guide will show you everything involved with getting TrenchBroom up and running on Windows ready to create and compile Quake II maps.
Continue reading...Following my last feature, and continuing the theme of Quake appearing in 90s Australian video game magazines, here I present to you some of the Quake articles from the magazine PC PowerPlay. This was the the sister magazine of Hyper which I previously featured, and as of July 2020, is the only Australian PC gaming focused magazine still being published. In fact it has now lived on longer than it's older sibling Hyper which has since been discontinued. PC PowerPlay is today published by Future.
Continue reading...This is the first in a series of attempting to capture the media buzz around Quake in 1996/97.
Continue reading...Like my interest in old games like Quake, I've always had a fascination with old computer hardware. Over the years I've built up quite the collection of working, fixable, and non-working computer components.
Continue reading...This guide will show you everything involved with getting TrenchBroom up and running on Ubuntu ready to create and compile Quake maps.
Continue reading...After looking for a good night time book to read, I rediscovered Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner. Highly regarded as one, if not the best, video game books of all time, it details the beginnings of id-Software and how it changed the video game world.
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