Ironwail - the new kid on the source port block
To see new source ports popping up for a game that is nearing 30 years old is testament to the impact Quake had and continues to have on the gaming/modding/mapping community.
Continue reading...Quake, the reason for this site.
To see new source ports popping up for a game that is nearing 30 years old is testament to the impact Quake had and continues to have on the gaming/modding/mapping community.
Continue reading...At the beginning of 2020, I was just trying to process the catastrophe that was the ‘19/‘20 summer bushfires which had laid waste to much of the bush land near my home on the South Coast of New South Wales, Australia. The village I live in was luckily unaffected, but people living in surrounding towns and regions weren’t so lucky. Our landscape was to forever be changed, and I was only beginning to come to terms with the reality of such devastation.
Continue reading...This guide will show you how to set up everything on your Windows computer so you can run Quake using the modern Vulkan-based source port, vkQuake.
Continue reading...This guide will show you everything you need to do to get TrenchBroom up and running in Windows so you can create and compile Quake maps.
Continue reading...This is a comprehensive guide which shows you how to download, install and use the right software on Windows to compile TrenchBroom from source.
Continue reading...I'm a bit late on this one, but I thought I'd drop a link over to the yearly awesome-as-ever Xmas Jam map pack. Check out the Quaddicated page or download the zip directly.
Continue reading...Cruising around the internet can uncover some weird , wonderful and obscure things. Luckily for us, one of those things is a "clone" of Quake in the form of a 13KB JavaScript game, playable right in your web browser called Q1K3.
Continue reading...Today marks the 25th anniversary of the release of Quake. To celebrate, I'd like to share some news from across the community.
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